Every Resistance Haven contains rebels that you must manually assign to one of four jobs. Balancing these jobs is the core of your strategic economy.
The "Geoscape" is now the heart of your campaign. You must manage rebels in each region to gather resources and detect ADVENT activity.
LW2/LWOTC requires a much larger roster (often 40+ soldiers) because squads are tied up in multi-day infiltrations. Squad Persistence
[Scan and Detect Mission] ➔ [Select Squad Size] ➔ [Infiltrate over Days] ➔ [Launch at 100%+] The Infiltration Rulebook xcom 2 long war guide
Tactical combat in LWOTC is a game of mitigation. The AI is smarter, uses cover effectively, and will aggressively flank you.
[Lib 1: Intel Mission (Find a Lead)] │ ▼ [Lib 2: Rescue Defector / Infiltrate Advent Facility] │ ▼ [Lib 3: Intercept Advent Vehicle (Assassinate/Extract)] │ ▼ [Lib 4: Attack Advent Network Tower (5-Man Squad Maximum)] │ ▼ [Lib 5: Regional Advent Base Assault (Full Squad, No Infiltration Timer)]
If you are coming from vanilla XCOM 2 (even on Legendary), forget everything you know about timers, squad wipes, and stealth. This guide will break down the five pillars of Long War 2 : Every Resistance Haven contains rebels that you must
: Frequently cited as an essential visual resource for learning mission-critical mechanics like Infiltration Haven Management Steam Community: LW2 Class Breakdown
Moving into fog of war with your final action point is the number one cause of squad wipes. If you trigger an enemy pod on your last action, they get a free move to flank your exposed soldiers.
This guide is designed for , the massive community-driven overhaul that brings the intense, strategic depth of the original XCOM: Enemy Within Long War mod to XCOM 2 [1]. You must manage rebels in each region to
High HP, high damage. Excellent for taking out high-value targets with Run and Gun . 4. Infiltration and Mission Types The map UI is packed with data. Here is how to read it: Infiltration %: Aim for 100% or higher (up to 200%). High enemy count, high danger. 100%: Nominal enemy count.
| Mission Type | Priority | Squad Size | Infiltration Goal | Strategy | | :--- | :--- | :--- | :--- | :--- | | | S-Tier | 4-5 | 125%+ | Stealth hack, Evac on roof. | | Haven Retaliation | S-Tier | 8-10 | N/A (Instant) | Bring Gunners. Civilians last 2 turns. | | Supply Raid | A-Tier | 6-8 | 100% | The map is huge. Use Long Watch Sniper. | | Troop Column | A-Tier | 5-6 | 150% | Ambush the convoy. Free loot. | | Destroy Relay | B-Tier | 2 (Shinobi + Special) | 200% | Stealth only. Plant X4, run. | | Prisoner Rescue | B-Tier | 4 | 125% | The prisoner moves at half speed. Annoying. | | Council VIP | C-Tier | 1-2 | 200% | Too many drones. Usually not worth the Intel. | | Terror Mission | F-Tier | N/A | N/A | Avoid entirely. The rewards are trash. Advent Strength goes up. |
mechanic, which replaces the "drop in and shoot" style of the base game.
Demolishing an enemy with a grenade destroys the weapon fragments and corpses they carry. Use explosives to destroy enemy cover, then finish them off with standard firearms.