Note: If the enemy has a counter (like Hakari), the script will automatically skip the M1s and go straight to Domain.
A high-speed dash or pull that draws enemies toward you, often used to initiate combos.
The defining trait of Gojo V2 is the "Limitless" barrier. A sophisticated script implements Infinity as a meter-based passive. While active, it automatically dodges or negates incoming light projectiles and M1s, depleting a "Cursed Energy" bar. This forces the player to manage resources rather than relying on permanent invincibility. The Awakening: Unlimited Void
His goal was simple: fix Gojo Satoru.
This updated moveset brings a level of devastation and control that matches the iconic character from Jujutsu Kaisen . However, mastering this complex kit requires precision. That is where a comes into play, offering players the ability to dominate the arena with enhanced speed, automated combos, and precise skill execution. What is Gojo V2 (Strongest Sorcerer) in TSB?
Is this the ? Mechanically, yes. It turns Gojo from a glass cannon into a reality-warping monster. But is it fun to play against? Absolutely not.
-- Gojo V2 Moveset Hub - The Strongest Battlegrounds -- Make sure to use a reliable exploit executor (e.g., Wave, Solara, or Synapse Z) local OrionLib = loadstring(game:HttpGet(('https://githubusercontent.com')))() local Window = OrionLib:MakeWindow(Name = "Gojo V2 Ultimate Hub", HidePremium = false, SaveConfig = true, ConfigFolder = "TSB_Gojo") local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() -- Main Combat Tab local CombatTab = Window:MakeTab( Name = "Combat Macros", Icon = "rbxassetid://4483345998", PremiumOnly = false ) -- Toggle Auto-Combo CombatTab:AddToggle( Name = "Enable Gojo V2 One-Shot Combo", Default = false, Callback = function(Value) _G.AutoCombo = Value while _G.AutoCombo do task.wait(0.1) -- Script detects nearest player and executes standard Gojo V2 M1 x4 -> Lapse Blue -> M1 x3 -> Reversal Red local target = game.Workspace:FindFirstChildOfClass("Player") -- Simplified targeting logic if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local distance = (Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).Magnitude if distance < 15 then -- Triggering Skills via Game Remotes game:GetService("ReplicatedStorage").Remotes.Combat:FireServer("M1") end end end end ) -- Toggle Auto-Infinity Defense CombatTab:AddToggle( Name = "Auto-Infinity (Perfect Counter)", Default = false, Callback = function(Value) _G.AutoInfinity = Value if _G.AutoInfinity then print("Infinity Automated: Guarding against incoming projectiles.") -- Event listener for incoming hitboxes goes here end end ) -- Instant Awakening / Domain Expansion Macro CombatTab:AddButton( Name = "Instant Unlimited Void (When Ready)", Callback = function() game:GetService("ReplicatedStorage").Remotes.Ultimate:FireServer("GojoDomain") OrionLib:MakeNotification( Name = "Domain Expansion", Content = "Unlimited Void has been cast successfully!", Image = "rbxassetid://4483345998", Duration = 5 ) end ) -- Movement & Utilities Tab local UtilTab = Window:MakeTab( Name = "Movement & Visuals", Icon = "rbxassetid://4483345998", PremiumOnly = false ) UtilTab:AddSlider( Name = "Teleport Dash Distance", Min = 10, Max = 50, Default = 20, Color = Color3.fromRGB(138, 43, 226), Increment = 1, ValueName = "Studs", Callback = function(Value) _G.DashDistance = Value end ) OrionLib:Init() Use code with caution. How to Execute the Script Copy the code block provided above.
Accessible via a custom ultimate bar, this mode unlocks Gojo's most devastating abilities: 200% Hollow Purple
: Replaces the standard "Purple" move. It has revamped visual effects and is generally faster than the previous version.
This ensures the enemy takes all 6 ticks of damage and cannot escape early.