Reload Complete Joining Tmodloader New! Direct
If you are hosting, you can prevent your players from encountering this bug:
Let us move from simple, non-destructive fixes to more advanced troubleshooting.
The "Reload Complete" message is the final hurdle before entering your modded adventure. Treat it with patience, ensure you have enough RAM allocated, and always verify your mod versions match the host.
Before diving into advanced fixes, try these basic steps. They can resolve 60% of common issues, including the stuck mod reload. reload complete joining tmodloader
Create a shared Steam collection so players can subscribe to all mods cleanly before launching the game.
A mod might require ExampleMod v1.2 , but you have v1.3 . The reload succeeds because the API doesn't check every dependency until the join phase. When you attempt to join, the game realizes a shared library is missing or duplicated, causing a silent crash.
: Watch your RAM usage; large modpacks (like Calamity and Thorium combined) require significant memory during the synchronization process. Steam Community or setting up your own dedicated server Terraria Optimization Guide - Steam Community If you are hosting, you can prevent your
Mastering tModLoader: Fixing the "Reload Complete, Joining" Stuck Screen
Avoid running tModLoader on the old 32-bit architecture; always use the default 64-bit version.
Are you getting a (e.g., "Lost Connection" or "System.NullReferenceException")? Is this a private server or a large public one ? How many total mods are you trying to load? Before diving into advanced fixes, try these basic steps
Modern anti-virus software hates mod loaders. When tModLoader tries to "join," it often writes temporary cache files to Documents/My Games/Terraria/tModLoader . If your anti-virus is scanning that folder in real-time, it can lock the file, causing the join process to wait indefinitely.
Allocate more priority to tModLoader via Windows Task Manager (Details tab -> Right-click tModLoader.exe -> Set Priority to High). 5. Use the "Enable All" Pre-Load Workaround